top of page

Improvements

  • motorhackz
  • 22 janv. 2016
  • 1 min de lecture

The prototype is going on, and has been upgraded to Unity 5.2 version in the last months. Tough task, since this new Unity release is more picky and some previous inconsistancies in PhysX engine have been fixed. As a result, I had to update my custom shaders to comply with DX11 standards, re-rig dozens of joints, and many other time-consuming fixes.

The point is to take benefit of AAA graphics, and physically based rendering (PBR). I'm still not totally happy with this built-in PBR solution (shown below on Porsche and off-roader bodies), as my custom shaders are almost as good (shown below on "Interceptor" body), for a much better cost in terms of performances. PBR also seems to be unreliable between editor proofing and final standalone build, but I still have to improve my skills in that domain.

All this remains challenging and I feel more and more excited about the project.

By the way, these last rigs are also the funniest machines to ride, because of their handling and performances.

A classic car turned into a war rig - a huge russian off-roader - a tribute to Mad Max "last V8 Interceptor"

 
 
 

Comments


Featured Posts
Recent Posts
Archive
Follow Us
  • Facebook Basic Square
  • Twitter Basic Square
  • Google+ Basic Square
  • Icône de l'application Facebook
  • YouTube classique
  • Icône de l'application Google +

© art-cad. 2014-2016
 

bottom of page